pfsync code is called for every new state, state update and state
deletion in pf. While pf itself can operate on multiple states at the
same time (on different cores, assuming the states hash to a different
hashrow), pfsync only had a single lock.
This greatly reduced throughput on multicore systems.
Address this by splitting the pfsync queues into buckets, based on the
state id. This ensures that updates for a given connection always end up
in the same bucket, which allows pfsync to still collapse multiple
updates into one, while allowing multiple cores to proceed at the same
time.
The number of buckets is tunable, but defaults to 2 x number of cpus.
Initial benchmarking shows a roughly 2x improvement over previous
pfsync.