games/devilutionX: update to 1.4
- Update to 1.4
- Drop dependency on font, no longer needed
- Drop unnecessary .desktop file patches (also upstream PR exists)
- Install from the port (instead of patching CMakeLists.txt), to be more explicit and flexible
- Convert to pkg-plist as there are more files now
- The new version tries to fetch dependencies from the net, for some depenencies this is unconditional. Fetch these properly with GH_TUPLE and place in a directory where CMake expectes them.
- Upstream code expects patch component in the version, so add an extra .0 to VERSION_NUM. This should not break on (future) X.Y.Z versions as the component will move to micropatch position and will be ignored
- BINARY_RELEASE option is gone
- Untie DEBUG (engine debug bode) from WITH_DEBUG knob (build debug binary), these are orthogonal
- Properly support optional depends; zerotier is the only one broken as it conflicts with system header (see https://github.com/diasurgical/devilutionX/issues/4585)
- Install devilutionx (own) data file
- Since it's not versioned, use a little hack to add a tag to the filename to avoid clashes on the future updates; this seemed less evil than introducing DIST_SUBDIR
- Use two-level datadir to be consistent with ~/.local/share path
- Update pkg-message (Diablo data file doesn't have to be lowercase, works either way)
PR: 264064
Approved by: eduardo@FreeBSD.org (maintainer)